Assimp 1 – loading static models

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So I’ve learned quite a bit in the past week about how ASSIMP models are structured. This was a bit more involved than I anticipated and I did a lot of reading of the documentation and on the ASSIMP message boards.

My goal of course, is to be able to load skelatel animations, but I started with just getting static models to work. Most of the code for this was just copied from ASSIMP’s sample OpenGL model loader. Most of my own code will be written for loading animations. Even so, I’m pretty stoked about this success!

These were some sample models that come packaged with ASSIMP for testing.

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